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Showing results for tags 'quaternion rotation'.
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Hi everybody! I am a newbie in Babylon; please excuse me for minor mistakes. I am trying to import multiple objects in .glb format defining their position,rotation and scale. On the inspector, it seems like I am able to do that. I can see the meshes on scene explorer but in the scene I am not able to see although I set the camera position close to the mesh position. In addition, I realized another problem. While the root module has the correct rotation values; submeshes don't. They are assigned also quaternion rotation value. You can find my piece of code attached. I would appreciate if you could tell me where I am doing wrong. Thank you! gltfimport.zip