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  1. ``` setColliders (x, y, side, index) { // collider a this.colliderA = this.scene.matter.add.circle(x - side * 150, y, 7, { label: 'collider_a', isStatic: true, }) // collider b this.colliderB = this.scene.matter.add.circle(x, y, 7, { label: 'collider_b', isStatic: true, }) // collider basket this.colliderBasket = this.scene.matter.add.rectangle( x - side * 73, y, 120, 30, { label: `Basket${index}`, isStatic: true, isSensor: true, }, ) } ``` which function will remove them ?
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