Jump to content

Search the Community

Showing results for tags 'render quality'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. Dear Community, On my desktop computer the webVR quality is good. But on my phone (galaxy s8) everything looks like as if the engine was rendering at maximum half the resolution and then scaling the image up. This is also the case with the playground webvr example. This concerns all browsers I tested ( by the way: only the Samsung Internet App has no issues weirdly enough ) Other examples from the web with native webVR don't have this problem and look great on the phone. Is there something I can do about this? Thanks and cheers, Patrick
  • Create New...