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Found 1 result

  1. Hello, I'd like to know if there is a solution for eliminating the aliased output when using i.e. BABYLON.Camera.RIG_MODE_VR ? So far I understand the problem, it's the fact that the splitted output is done with a postprocess and therefore the postprocess for AA is lost??? Can the problem perhaps solved with another postprocess or other technique? Thanks in advance PS: I've found a playground where the aliasing proplem seems to be solved, but I can't figure out why ... oh I think the gridmaterial has its own AA-shader