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Showing results for tags 'rotate plane'.
Hi, I have meshes that I dynamically adds on a scene. Among these meshes, there are mirrors. I used this tutorial to make reflections and it works very well: https://github.com/BabylonJS/Babylon.js/wiki/Advanced-Texturing But when I start to rotate my mesh, the reflection does not follow the rotation. How to make the Plane follows the rotation of the mesh? I attached an example of what I have: I have several mirrors and 1 with a- 45degree angle (-0.785 radian). There are no differences in the reflections. Here is the same problem on the playground: http://www.babylonjs-playground.com/#1UETWM The reflection of "plane2" === The reflection of "plane" And "plane2" is a clone of "plane"