Hi! Is there a method that moves a rotating box2d rectangle body i.e. from it's local (7,10) to world (100,100) coordinates that suggests the box2d physics? var arm = new Phaser.Physics.Box2D.Body(this.game, null, 10, 220, 2); arm.setRectangle(15, 60, 0, 0, 0); With bests Bjoern