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Found 2 results

  1. Hello everyone, i'm trying to use mesh.renderOutline = true to get an outline on an object which has been scaled in one direction. But instead i get a floating plane in this direction. I guess the outline is made by inserting planes under the faces of the mesh and letting the edges "stick out" and there is some problem with scaling of the target mesh. Here an example in pg: http://www.babylonjs-playground.com/#1KJG6O#1 I hope someone can help me. A workaround would be to create every time i want to scale my box a new box with the right dimensions. But as the scaling may happen every f
  2. Hi everyone, I'm making a doodle jump remake. My base game is 52 by 100 for easy scaling for devices with 16:9. However when on the scaled size all my sprites are antialiased How can I make my sprites back to pixelart ? Thanks in advance doodle jump remake.zip
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