Jump to content

Search the Community

Showing results for tags 'scene state phaser rpg'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. Hi all, New to the forum and pretty new to HTML5 games as well. I'm using Phaser for a game that I'm due to present in a week, it's a very lite RPG, but I still want it to incorporate the basics: main menu, overworld, 1-2 cities to go into with maybe 1-2 houses each, a battle system and a menu. They gave us 12 days to prepare it, and I spent the first 4 days writing it in LimeJS which was very easy to go between states/scenes, but the framework is not as powerful as Phaser and it's pretty dead. I've been reading and understand how I can switch between states (from overworld to battle for example), but what I'm thinking is that going in and out of houses in a town should not be its own state and file, but rather a scene. How could I approach this using Phaser? If you could help me out or point me to a good resource that would be awesome! Thank you, Fer
  • Create New...