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Showing results for tags 'setdepth'.
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Hey, when I assign setDepth(number) to Groups and Tilemaps, it seems not to work. Only after setting setDepth(number) on an already added sprite, it works. Any Ideas on it? Complete code below. // Tilemaps already created // # Configure z indexes layer.background.setDepth(0); //dynamic tilemap layer layer.midground.setDepth(1); //dynamic tilemap layer layer.objects.setDepth(2); // group layer.enemies.setDepth(3); // group layer.player.setDepth(4); // group layer.ground.setDepth(5); //dynamic tilemap layer layer.effects.setDepth(6); // group layer.water.setDepth(7); //dynamic tilemap layer //later on const SPRITE = this.add.sprite(0,0,'player') layer.player.add(SPRITE); //result: SPRITE is not in front of layer.background .. // BUT when I also write: const SPRITE = this.add.sprite(0,0,'player') layer.player.add(SPRITE); SPRITE.setDepth(0); // Now the sprite is before layer.background... ?