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  1. I currently have a terrain that should cast shadows and receive them from itself. I need to use a shadowGenerator for it which doesn't use variance shadow map. I have a very high bias for this, as otherwise the shadow looks horrible. The problem is that I also want objects where you do use variance shadow map with a low bias. I thought you could just create a new shadow generator and then use that, however it seems that the last shadow generator which I've declared gets used and the other doesn't. This means that or the terrain can't cast shadows to itself, or the objects can't cast shadows. Playground link: