Hey, is there any way to change the shadow colour when using the shadow-only material, apart from using shadowGenerator.setDarkness() ?
If not, I'm guessing maybe I'd need to try extend the shader to include emissive? is that right? or is there a different / easier way I can have a transparent mesh that displays colored shadows?
This is so I can have a model with a blueish shadow displayed on page and be able to change the background page colour without also having to then match up the colour of a plane in the scene.
Any pointers on how to begin would be great!