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Showing results for tags 'sprite manager'.
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Hello there, I trying to reduce the draw calls in my project and in my in investigation I noticed that a sprite manager is taking 2 draw calls even if we have no sprite in its sprite list. So just adding this line will cost you 2 draw calls : var spriteManager = new BABYLON.SpriteManager("spm", "fakeurl", 1, 10, scene); Is it a bug or there is a reason for this behavior ? If no reason is possible to fix it in the next Babylon version ? Cheers.