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  1. Hi there I'm using a spritemap in my game to hold all my game sprites. I'm basically using it like a manual texture atlas - it's made up of a 32x32 grid that I just draw directly into with all my art assets. What I've found though is that when I'm accessing a 32x32 sprite in my game, it's picking up a single row of pixels from the sprite beside it. Here is a sample of what it looks like: Notice the green line down the center of the orange blob. In my spritesheet it looks like the image below (Note: the blue and pink backgrounds are just so you can see the divisions): I also get a green line above the orange blob since he's below the green square in the spritemap. Is there a setting I'm missing? Is there a way around this? Cheers!
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