Jump to content

Search the Community

Showing results for tags 'start()'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Lets say I have this code: var mySprite=this.add.sprite('mySprite'); mySprite.alpha=0; var mySpriteTween=this.add.tween(mySprite); mySpriteTween.to({alpha:1},1000,'Linear',false,0,0,true); mySpriteTween.start(); mySpriteTween.start(); When I call start() the second time the tween does not run even though I have yoyo set to true and thus the alpha of mySprite has been tweened back to zero. Does the Tween Manager clear the TweenData object owned by mySpriteTween after it has completed?
×
×
  • Create New...