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Found 1 result

  1. Hello, I have just began my adventure with states in Phaser (using Phaser for about a month). I have a problem that any custom function I add to my state is not defined (can't be used) however there is a definition of that function (was trying to put it in different places also). Here is my sample code: index.html <html> <head> <style type="text/css"> body{ background: #ffffff; padding:0px; margin:0px; } </style> <script src="phaser.min.js"></script> <script src="plugins/CanvasInput.min.js"></script> <!--<script src = "game.js"></script>--> <script src = "js/preload.js"></script> <script src ="js/intro.js"></script> </head> <body> <script type="text/javascript"> var game = new Phaser.Game(1920, 1080); game.state.add('Preload', MyGame.preload) game.state.add('Intro', MyGame.intro); game.state.add('Office', MyGame.office); game.state.start('Preload'); </script> </body></html>preload.js var MyGame = {};MyGame.preload = function (game) { };MyGame.preload.prototype = { preload: function () { game.load.image('loadingBackground', 'BG/start.jpg'); game.load.image('officeBackground', 'BG/szukaj_warstwa_1.jpg'); game.load.atlasJSONHash('aml_1', 'aml_1.png', 'aml_1.json'); }, create: function () { //goFullScreen(); this.state.start('Intro'); }, };intro.js MyGame.intro = function (game) { this.background; this.character;};MyGame.intro.prototype = { create: function () { this.background = this.add.sprite(0, 0, 'loadingBackground'); this.character = game.add.sprite(game.world.centerX, game.world.centerY, 'aml_1', 'aml_avatar_hindus.jpg'); var left = game.add.sprite(game.world.centerX-232, game.world.centerY - 200, 'aml_1', 'strzalka_lewo.png'); var right = game.add.sprite(game.world.centerX+200, game.world.centerY - 200, 'aml_1', 'strzalka_prawo.png'); this.character.anchor.setTo(0.5,0.5); var startBtn = game.add.sprite(game.world.centerX, game.world.centerY+300, 'aml_1', 'play.png'); startBtn.anchor.set(0.5); startBtn.inputEnabled = true; startBtn.events.onInputDown.add(startClicked, this); game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true; // using RESIZE scale mode game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.setScreenSize(true); }, startClicked: function() { this.state.start('Office'); } };Error that i get when running: "Uncaught ReferenceError: startClicked is not defined" in line startBtn.events.onInputDown.add(startClicked, this); of intro.js Are there some other basic errors that make my code not working? Any help would be appreciated.
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