I'm loading the static assets for my game from a cdn. Previously I faced problems with the 'No 'Access-Control-Allow-Origin' header is present' error, which I overcame by setting game.load.crossOrigin = "Anonymous". However now I am trying to load some .ogg files from a directory on the server, and the error is back. A sample from the Javascript console is: XMLHttpRequest cannot load http://mycdn.com/static/games/mygame/sounds/power_up.ogg. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://localhost:8080' is therefore not allowed access. Localhost:8080 is the port on which I am running a grunt server. I'm loading static files using the standard Phaser.Loader method: game.load.image('cloud1', 'mycdn.com/images/cloud1.png'); Does anyone have any ideas as to why this issue might be happening? Note that the problem only occurs for audio files. Anything I load with with game.load.image(..) or game.load.spritesheet(..) is fine. It's game.load.audio(..) that doesn't work.