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Found 1 result

  1. Hello there. Im new to phaser so im trying to learn it, but in the process i have came across a few troubles with groups and forEach method. Here is what i have: starGroup.forEach(function(eachStar) { if (gameBegun==true && planeSprite.body.hitTest(eachStar.x+8, eachStar.y+30) && eachStar.frame<=30) { eachStar.animations.play('taken', 24, false, true); } if(eachStar.frame>50)// this line here doesnt work for some reason { alert('easf'); }});So if you notice that if(eachStar.frame>50), it doesnt work, for some strange reason it doesnt work. It works if i do frame<50. So its really odd. < works > doesnt work. I also have a problem if i say eachStar.destroy(), i also seted it to true like so: eachStar.destroy(true) but it gives me the following error: "Type Error: eachStar is undefined." eachStar.kill() works but i want to completely remove eachStar under certain circumstances. So whats causing such problems? Thanks.