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  1. Hi All, I've seen discussions about the use of timers for control of timed repetition, and examples that use Phaser.time as well as others that use the setInterval mechanism. My question is - is there a best practice recommendation on which way is better? In my situation, I require the use of intervals in order to move a character sprite along a predefined path (generated by A*). There appear to be a number of different ways to do this, and the interpolation function popped up during my research as well. I'm keen to find out the trade offs and decision making involved by folks, and whether there is a recognised or standard best way to do it. Kind Regards, Andrew.
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