Jump to content

Search the Community

Showing results for tags 'touch events button'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. var customButton = game.add.sprite(game.world.centerX, game.world.centerY, 'button');customButton.inputEnabled = true;customButton.events.onInputOver.add(onBtnOver, customButton);customButton.events.onInputDown.add(onBtnDown, customButton);When touch custom button on ipad simultaneously activated events onInputOver and onInputDown, but should only onInputDown? Possible for mobile devices to use another (not events.onInput) input-touch system embedded in Phaser? Event onInputOver - used for Desktop.
×
×
  • Create New...