Search the Community

Showing results for tags 'v3.1'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hello everyone, First congrats for this new v1.3 babylon version. Seems there is a lot of nice improvements and new tools! I look at the gltf file format and I was wondering what was the differences with the babylon file format? For instance I have look at some gltf files and I think they are way more light from what I saw with the babylon files. So does this this mean they would be faster to load ? I guess that once the gltf model is loaded, you will have the exact same properties as in any mesh ( materials, clone, position, etc ) ? Cheers, Pichou