Hello,
Today, i have problem... I would like when i "myweapon.fire();" my bullet follow the good direction according to the position of my character.
Problem in movie:
https://i.gyazo.com/d5d4828c9dbdeac86dd0df08fb0f59e8.mp4
My weapon source code: (in create)
characterlaser = game.add.weapon(3, 'laser');
characterlaser.bulletKillType = Phaser.Weapon.KILL_WORLD_BOUNDS;
characterlaser.bulletSpeed = 400;
characterlaser.fireRate = 60;
characterlaser.trackSprite(character, 0, 0, true);
When i fire: (in update)
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
character.x -= 2;
character.play('marcheagauche');
}
else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
character.x += 2;
character.play('marcheadroite');
}
else if(game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
character.y -= 2;
character.play('marcheenhaut');
}
else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
character.y += 2;
character.play('marcheenbas');
}
else if(game.input.keyboard.isDown(32))
{
characterlaser.fire();
}
Thank you very much in all those who will come to help me !