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Showing results for tags 'worms'.
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Hi everyone, I am moving forward on my worms project. I have had a problem with P2 physics for a while that I cannot solve and I need to solve it for impact events. THE DEMO: (Chrome Firefox only) THE REPO: THE PROBLEM: On contact with my level (on a hill) my worm keeps sliding veeeery slowly and annoyingly. If the worm is in contact with the level he should stay still (but he won't). ATTEMPTED: Setting the body of the worm properties: velocity.x =0, velocity.y=0, rotation = 0, angle=0, angularDamping =0, angularVelocity = 0, gravityScale = 0.1 (allowGravityScale = true); Setting the game.physics.p2 properties: friction = 1 (tried 0, 1000, 3000 etc), p2.world.defaultContactMaterial.friction = same thing, restitution = 1; CODE OF INTEREST: WORM CLASS - specifically lines 112-117 GAME STATE Thanks in advance for your help!
