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Lensflare when light is not visible


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Hey guys!


I'm in the middle of setting up a day-night system for my game.


I have this lovely sun that goes around...


And a flaresystem...


Then when the sun goes down, you can still see the flares. In other words, the flares go through walls and meshes and stuff.




How could this be fixed?

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Thanks! XD


Is there a planned feature to make the flares fade or something when their partly hidden, or something?


Cause the flares no worky for sunsets and such. :3


On a slightly different matter:

Is it possible to detect whether a ray "intersects" a sprite? I need this to make the flares filter through the clouds. :D

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  • 1 year later...

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