Jump to content

why do i have to set fixedRotation before setCircle to get working materials?


valueerror
 Share

Recommended Posts

  

i have a very simple testexample and just stumbled upon this strange rule again so i decided to ask here WTH ?

 

if i do this:

player.body.fixedRotation=true;player.body.setCircle(22); 

everything is fine..  i can set materials afterwards and the will work as expected..

 

but if i set the circle first my materials are simply ignored.. ?

 

thx to anyone who has an explanation for me..  i just want to know why so it makes sense to me and i can replace a "silly rule" with logic

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...