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Rapid changing of dynamically created squares


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I am trying to recreate this effect in a way that performs better.





I created the above in canvas 2d with javascript. I am no javascript master, but I do know that for the performance I want I'll probably need WebGL, and a fast framework to go with it.



That led me to pixi.js. I have come across the SpriteBatch class but I don't know if that matches my needs? Perhaps I'm thinking of the term sprite too traditionally.


Any insight into the best way to go about this with pixi?




Much appreciated,


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