tajen Posted October 29, 2014 Share Posted October 29, 2014 I want to make an autorative server for a 'realtime' multiplayer game. My theory is that if I had a version of babylon where anything related to rendering is removed, and I am only left with the physics and meshes, I should be able to simulate an enviroment in nodejs which could act as a server. Do you think this is feasible? Most likely this will take a hefty perfomance hit compared to a something made specifially made to handle this type of problem, but it makes it possible to easily create a multiplayer enviroment. I made a naive try to remove the canvas yesterday, but if I am not mistaken the meshes are played in the vertex buffers for the canvas. Anyone tried something similar, or have good suggestion for another approach? Quote Link to comment Share on other sites More sharing options...
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