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Loading mesh without "enabling" it


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Hey guys!


I'm making a meshManager on my engine, but have fallen into a problem: When you load a mesh, it immediately gets added to the world!


What I would like to do is to load the mesh and to use it as a reference for other objects. This would be useful so then one does not need to load hundreds of the identical rock, and such. :)


Anyone know how to do this? :D


Basically I want a way to load a mesh in the background without a fancy loader, and then reference it.


EDIT: Even a better idea would be to have this "mother mesh" never be on the actual scene, while instances are!


EDIT2: I have managed to make this work in a very messy way - simply made the meshes invisible, then made instances of it. This seems like a very cheap way to do it. :(

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