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How do I stop velocity cancelling when 2 object contacts?


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Recently I was trying to learn a horizontal infinite running game. I set my player speed 20 at x direction, and I also set the ground speed -20 at x direction, then whenever my player fall to the ground, the player stops moving and the ground still moving at -20. What I want is the player also still moves at 20.


How do I make the two speed not canceling each other? like zero friction?



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