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Changing 'currentAlpha' in debug


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I want to adapt the alpha of the debug info, but it seems that : game.debug.currentAlpha = 0.5; isn't taken in to account.


The render engine is set to CANVAS, I have tested in IE, FF and Chrome and in none did it work.


This is how my render function looks like :

render: function() {	game.debug.currentAlpha = 0.5;	game.debug.geom(this.rectangleOne,'#0fffff');	game.debug.geom(this.rectangleTwo,'#00ff00');	game.debug.inputInfo(32, 32);}

Is there something i'm doing wrong or forget?



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