Dries Posted November 5, 2014 Share Posted November 5, 2014 Hello, I want to adapt the alpha of the debug info, but it seems that : game.debug.currentAlpha = 0.5; isn't taken in to account. The render engine is set to CANVAS, I have tested in IE, FF and Chrome and in none did it work. This is how my render function looks like :render: function() { game.debug.currentAlpha = 0.5; game.debug.geom(this.rectangleOne,'#0fffff'); game.debug.geom(this.rectangleTwo,'#00ff00'); game.debug.inputInfo(32, 32);}Is there something i'm doing wrong or forget? Greetings. Link to comment Share on other sites More sharing options...
lewster32 Posted November 5, 2014 Share Posted November 5, 2014 You can pass an rgba string to the debug colours, so you can do this: game.debug.geom(this.rectangleOne,'rgba(15,255,255,0.5)'); game.debug.geom(this.rectangleTwo,'rgba(0,255,0,0.5)'); Link to comment Share on other sites More sharing options...
Dries Posted November 6, 2014 Author Share Posted November 6, 2014 Tx lewster, this solves my issue.But still strange the 'currentAlpha' option isn't working correctly. Link to comment Share on other sites More sharing options...
lewster32 Posted November 6, 2014 Share Posted November 6, 2014 Looking at the code I'm not sure how it's intended to work - it may be some leftover code that was never implemented maybe, as the debug default colours that have alpha use the rgba method. Link to comment Share on other sites More sharing options...
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