rtlehr Posted November 5, 2014 Share Posted November 5, 2014 Hey all, I'm just starting to get into making a game using Phaser. I've created a sample of a joystick controller and trying to test it and I'm having some issues, that I can't track down. The link to the sample is below. Here is what is hapening. Everything is working fine on a desktop broswer. On the iPad (with iOS 8) the program is running, I can see the console.log stements I have in the update function, but there are no graphics. On an iPhone 4s (running iOS 7) the graphics show up, things seem to be fine, but the graphics do not scale down to the phone screen size. I'm sure I'm probably just missing something, but I can not figure it out. Thank you very much for any help and please let me know if you need any other information. I'm using Phaser 2.0 Linkhttp://rosslehr.com/modx/demos/joystick/index.html Browser - user the arrow keys to move the ship Mobile - press and move the joystick with thumb (or finger in the bottom left hand corner) to move the ship. The center circle in the joystick is the controler, the outer circle is the bounds of the joystick Thanks so much,Ross Link to comment Share on other sites More sharing options...
rtlehr Posted November 6, 2014 Author Share Posted November 6, 2014 My question was answered here http://www.html5gamedevs.com/topic/9327-phaser-not-working-in-ios-8/ Link to comment Share on other sites More sharing options...
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