Jump to content

Spaceship missile location question


Recommended Posts

I am making a game which involves a ship that can fire missiles. I've figured out how to get the missiles to fire in the same direction the ship is facing but I want them to emerge from the same location on to the ship (ie. the front of the ship). Does Phaser have a way to get the x, y of the center or edges of a sprite? The alternative is to hack together some sin/cos logic but so far that method has proven "interesting".


Please let me know, thanks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...