valentinaCom Posted November 10, 2014 Report Share Posted November 10, 2014 Hi I have in my game a sound playing and I did a progress bar that reprecent the sound duration. The bar and buttons (play/stop) are all in a group.My problem is that when I put a mask to the progress bar, it put it to all the group. how can I do to put the mask only to one object of the group?here's the code: (the image "full_music_bar" is ina a group called "_soundGroup").durationAnim:function(){ var maskGraphics = new Phaser.Graphics(); maskGraphics.beginFill(); maskGraphics.drawRect(this.full_music_bar.x, this.full_music_bar.y, 245, 11); this.full_music_bar.x+=245; maskGraphics.endFill(); game.add.graphics(maskGraphics); this.full_music_bar.mask = maskGraphics; this._timerTween = game.add.tween(this.full_music_bar); this._timerTween.to({x: this.full_music_bar.x - 245}, this._currentSound.durationMS, Phaser.Easing.Linear.None, true).onComplete.add(function () { maskGraphics.destroy(); }, this); } Quote Link to comment Share on other sites More sharing options...
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