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is it possible to disable specific (not needed) equations in p2 physics


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just in case this question was pushed down before someone with deeper p2 insight could read it ;-)


i found out that   

game.physics.p2.applyDamping = false;

would deactivate damping completely..  but it looks like this is not working with other stuff..  


this for example does NOT work:

game.physics.p2.applyFriction = false;

i can stil console.log the friction equation in the onPresolve event...  so this seems to be still calculated ...


thx again!

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