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Cleaning up on Game over


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This is a simple question: when you switch from one game state to another are you supposed to clean up - stop timers, destroy sprites etcetera?


I'm writing my first phaser game. I have a game state and a game over state. Obviously I switch from the game state to the game over state when the game is over and from game over I switch back to the game state if the user wants to play again.


Just switching like this seems to work perfectly:


if (this.sprite.y < 0)



But the game state has timers and sprites - should I destroy them before switching?


Am I worried about nothing? Does Phaser do the necessary tidying up?


Thanks in advance







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