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Phaser OOP examples


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Hello, good point,


Here, in the examples of Phaser:




Examples 'extended sprite demo 1' and 'extended sprite demo 2' (in Sprite section) can guide you.


For example ('extended sprite demo 1'):

// Here is a custom game object (constructor)MonsterBunny = function (game, x, y, rotateSpeed) {Phaser.Sprite.call(this, game, x, y, 'bunny');this.rotateSpeed = rotateSpeed;};MonsterBunny.prototype = Object.create(Phaser.Sprite.prototype);MonsterBunny.prototype.constructor = MonsterBunny;/*** Automatically called by World.update*/MonsterBunny.prototype.update = function() {this.angle += this.rotateSpeed;};
You can initialize the attributes of the 'class' in the constructor, and place the corresponding actions in the function update (), also add the methods you need.
All this in a javascript file (here is your 'class' js), then from another file you can instantiate an object MonsterBunny with:
var mb = new MonsterBunny(game, x, y, z); (for example), and use this object in the World.update() function.
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