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Check if sprite is over another sprite


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Hello guys, is there a easy way if is an sprite over another sprite?


For example, in my game I can put 2 sprites in the world with random positions, but they must not cover up each other... I have a reference for both objects, so I was wondering if can I do something like this:

Phaser.Sprite.over(sprite1, sprite2); // true or false

both sprite1 and sprite2 is a reference for the created sprite.



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