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One "player" two sprites

Gorgonzola Pasta

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Something like this:

var player = game.add.sprite(100, 100, 'bodies');player.anchor.set(0.5);// Enable physics just on the player (body) spritegame.physics.arcade.enable(player);// The coordinates here will be relative to the body, so we probably want to move the head up by a small amount so it appears on top of the bodyvar head = game.add.sprite(0, -32, 'heads');head.anchor.set(0.5);// Here's the magical bit - we add the head as a child of the player sprite, which// means it will now follow the body wherever you move it.player.addChild(head);
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