Jump to content

One "player" two sprites


Gorgonzola Pasta
 Share

Recommended Posts

Something like this:

var player = game.add.sprite(100, 100, 'bodies');player.anchor.set(0.5);// Enable physics just on the player (body) spritegame.physics.arcade.enable(player);// The coordinates here will be relative to the body, so we probably want to move the head up by a small amount so it appears on top of the bodyvar head = game.add.sprite(0, -32, 'heads');head.anchor.set(0.5);// Here's the magical bit - we add the head as a child of the player sprite, which// means it will now follow the body wherever you move it.player.addChild(head);
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...