Jump to content

Canvas as Texture available in Babylon?


Recommended Posts



I've got a basic incomplete game in threejs but would like to port it to babylon for some of the more game specific functionality

one of the first features is that every item in the game has randomised textures, I'd dynamically draw a canvas then apply it to the mesh


Is this possible in Babylon?  If so what classes/methods/documentation do I need to be looking at to achieve this? 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...