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Canvas as Texture available in Babylon?


arcanine
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Hello,

 

I've got a basic incomplete game in threejs but would like to port it to babylon for some of the more game specific functionality

one of the first features is that every item in the game has randomised textures, I'd dynamically draw a canvas then apply it to the mesh

 

Is this possible in Babylon?  If so what classes/methods/documentation do I need to be looking at to achieve this? 

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