zouarino Posted November 30, 2014 Share Posted November 30, 2014 problem in change the animation parameters (autoAnimateFrom,autoAnimateTo,autoAnimateLoop ) BABYLON.SceneLoader.ImportMesh("Cube", "scenes/", "x.babylon", scene, function (newMeshes) { newMeshes[0].autoAnimateFrom=40; newMeshes[0].autoAnimateTo=50 newMeshes[0].autoAnimateLoop = false;}); Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 1, 2014 Share Posted December 1, 2014 hello autoAnimate are meant to be used while loading. if you want to change animations parameters you have stopAnimation and then beginAnimation with new parameters Quote Link to comment Share on other sites More sharing options...
zouarino Posted December 3, 2014 Author Share Posted December 3, 2014 tanks Quote Link to comment Share on other sites More sharing options...
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