sinanqd10 Posted December 4, 2014 Report Share Posted December 4, 2014 Hi guys, I would like to do leveling game that showing pop up to next level of the game play. It means that when I stay in level 1, I have to show the pop up screen that display : level 1:instruction text When I passed the level 1, then I have to move to the next level which display the different text : new level 2:new instruction text here is my code that I have been doing:var gameState = { create: function () { this.popUp(); }, popUp: function () { mask = game.make.bitmapData(480, 360); mask.fill(50, 50, 50); sprite = game.add.sprite(0, 0, mask); sprite.tint = 0x000000; sprite.alpha = 0.5; popupGroup = game.add.group(); var background = popupGroup.create(game.world.centerX, game.world.centerY, 'background'); background.anchor.set(0.5); tween = game.add.tween(popupGroup).from({y: -400}, 800, Phaser.Easing.Bounce.Out, true, 500); popupGroup.create(tween); var style1 = {font: "14pt house-a-rama-kingpin", fill: "#076316", align: "center"}; var style2 = {font: "10pt house-a-rama-kingpin", fill: "#fefe00", align: "center"}; var style3 = {font: "8pt house-a-rama-kingpin", fill: "#65fefe", align: "left"}; var level = "Level 1"; var completeText = "To complete level 1\nYou Must:"; var instructText = "-Win 3 times within the limit time"; btn = game.add.button(game.world.centerX, game.world.centerY + 120, 'readyPlay', this.btnReadMore, this, 1, 0); btn.anchor.set(0.5); btn.input.useHandCursor = true; var levelText1 = game.add.text(game.world.centerX, game.world.centerY - 120, level, style1); levelText1.anchor.set(0.5); popupGroup.add(levelText1); var levelText2 = game.add.text(game.world.centerX, game.world.centerY - 80, completeText, style2); levelText2.anchor.set(0.5); popupGroup.add(levelText2); var levelText3 = game.add.text(game.world.centerX - 40, game.world.centerY - 30, instructText, style3); levelText3.anchor.set(0.5); popupGroup.add(levelText3); popupGroup.add(btn); }};var levelState = { create: function() { this.nextLevel(); }, nextLevel: function () { var level = { level1 : 3 }; if (winScore >= level.level1) { game.state.start('gameState'); } else { game.state.start('gameover'); } }};Can anyone guide me the way of doing level in the game? Thanks in advance ! Quote Link to comment Share on other sites More sharing options...
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