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Simulate a gear


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Hi !


I'm starting with BabylonJS: for information I know simulate the solar system and simulate a bouncing ball in a closed room.

Now I would like to simulate a simple gear with two wheels but I do not know where to start ...


Could you give me the method to make this simulation and what features should be used?


Thank you in advance and good evening  ;)

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I'm still thinking about my problem:
  - I drew a wheel with Blender
  - I imported and duplicated this wheel with BabylonJS
Now the black wheel turns as you can see below:
But I miss two things:
  - Add a constraint on the Y axis of the red wheel
  - That the two wheels do not cross.
Someone to help me ?
Thanks a lot !
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According to the gears possible theories, you can apply a rotation on both gears but not a the same speed

Like :

scene.registerBeforeRender(function () {    theBigGear.rotation.y += 0.02;    theLessBigGear.rotation.y += 0.04;});

Or if you love mathematics : http://www.codecogs.com/library/engineering/theory_of_machines/the-geometry-of-gears.php ^^

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Thanks Luaacro !

But the mathematics aren't my problem... I was initially turn the two wheels but it's not a real gear :)

BABYLON.SceneLoader.ImportMesh("", "scenes/", "wheel4.babylon", scene, function (newMeshes) {	camera.target = newMeshes[0];	wheel1 = newMeshes[0];	wheel1.position = new BABYLON.Vector3(0, 0, 0);	wheel1.material = materialRed;	//wheel1.setPhysicsState(BABYLON.PhysicsEngine.BoxImpostor, {mass:0, friction:0.5, restitution: 4});	wheel2 = wheel1.clone("wheel2");	wheel2.position = new BABYLON.Vector3(5.3, 0, 0);	wheel2.material = materialBlack;	//wheel2.setPhysicsState(BABYLON.PhysicsEngine.BoxImpostor, {mass:0, friction:0.5, restitution: 4});		scene.registerBeforeRender(function () {		wheel1.rotate(new BABYLON.Vector3(0, 1, 0) , 0.01, BABYLON.Space.LOCAL);		//wheel2.rotate(new BABYLON.Vector3(0, 1, 0) , -0.01, BABYLON.Space.LOCAL);	});});
If you run my project, you will see that the red wheel crosses the black wheel so now I want:
  - That the two wheels are "solid" (do not cross)
  - Add a constraint on the Y axis to the black wheel
Thus the black wheel will turn because of the red wheel.


Below the link to download my project :



Thank you !

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