potatopoo Posted December 8, 2014 Share Posted December 8, 2014 Hi , guys! I had a problem recently with traps, and i got a pretty good answer:http://www.html5gamedevs.com/topic/10864-how-do-i-check-if-my-player-is-below-a-group-spike-trap/but i'm kind of stupid and i cant imagine how one would add several triggers and several traps. I learned about invisible triggers, and thats nice. But making a refference to a trap makes me uber confused, even more since i use the this. writing style. The thing is, i havethis.physics.arcade.gravity.y = 1800global gravity, so if i enable physics on a sprite, it will fall down. The only way i can keep it still is if i make a group and usethis.trap1.body.moves = false;. Using it without a group makes my game not work somehow. I tried lots of things described in herehttp://www.html5gamedevs.com/topic/4737-p2-physics-questions/but still doesnt work. Following the examples above , and this one http://www.html5gamedevs.com/topic/6993-goomba-move/, this is what i made:function create() {this.triggerGroup = this.add.group(); this.triggerGroup.enableBody = true; this.triggerGroup.physicsBodyType = Phaser.Physics.ARCADE; this.trigger1 = this.add.sprite(640, 172, null, 0, this.triggerGroup); this.trigger1.body.setSize(32, 62, 0, 0); this.trigger2 = this.add.sprite(610, 172, null, 0, this.triggerGroup); this.trigger2.body.setSize(1, 1, 0 , 0); this.trapGroup = this.add.group(); this.trapGroup.enableBody = true; this.trapGroup.physicsBodyType = Phaser.Physics.ARCADE; this.trap1 = this.add.sprite(640, 50, 'trap'); this.trap1.body.moves = false; this.trap2 = this.add.sprite(610, 50, 'trap', 0, this.trapGroup); this.trap2.body.moves = false; // store a reference to the trap this trigger sets off // (if i hadnt put it in a group -.-) //trigger.trap = trap; },function update() { this.physics.arcade.overlap(this.player, this.triggerGroup, triggerFunction(), null, this);},triggerFunction : function (player, trigger) { if (!this.trigger.triggered) { this.trigger.triggered = true; dropTrap(trigger.trap); }},, and ofc it doesnt work. Please, i spent like 10 hours trying to figure this out. Could you please explain it to me like im retarded? Just need an example of 2 triggers with 2 spikes, one overlap test which works for both, and then activates gravity for the spike, or rather deactivates immobility. Thanks! Link to comment Share on other sites More sharing options...
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