christian.tucker Posted December 9, 2014 Share Posted December 9, 2014 Wasn't sure where to post there, so I decided to post here considering the use of the phaser API. Sorry, the .gifs are a bit choppy, Then my basic combat system(Setup using a tile-system, where tiles contain 'actors' in this case the "players", completely entity based, simple as playerA.attack(playerB); I plan to do some more work on this tomorrow, fix some of my movement and rotations so they're more smooth, and work on floating text for the combat, once I'm done with that I'll probably start converting everything over to multiplayer, I already have a server ready for this, but it's using regular sockets for java, I'll have to learn about websockets and port the networking over, wish me luck. One thing I don't know how to do is not process the click-to-move request if I'm clicking on a button, etc, becasue the character moving when Im using the interface is quite a problem. What do you guys think, is this good, bad, neither? I literally started from zero with JavaScript earlier today. Link to comment Share on other sites More sharing options...
eguneys Posted December 9, 2014 Share Posted December 9, 2014 I don't understand the problem, explain a little more but simpler please. Link to comment Share on other sites More sharing options...
christian.tucker Posted December 9, 2014 Author Share Posted December 9, 2014 I don't understand the problem, explain a little more but simpler please. There isn't a problem, unless you're speaking about this quote: One thing I don't know how to do is not process the click-to-move request if I'm clicking on a button, etc, becasue the character moving when Im using the interface is quite a problem. In which I was referring to not handling the mouse input for the player if I was clicking on a button. Link to comment Share on other sites More sharing options...
eguneys Posted December 9, 2014 Share Posted December 9, 2014 christian.tucker, lol sorry,I tried so hard to see what you were asking, anyway good work for a first day.. Link to comment Share on other sites More sharing options...
christian.tucker Posted December 10, 2014 Author Share Posted December 10, 2014 christian.tucker, lol sorry,I tried so hard to see what you were asking, anyway good work for a first day.. It's alright, thanks! Link to comment Share on other sites More sharing options...
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