neurofuzzy Posted December 10, 2014 Share Posted December 10, 2014 TileMaps are very broken in Safari, and it seems to be due to 1 line of code which, if I comment it out, makes everything work fine. I'd create a PR but I do not know exactly how this particular rendering flag is used: The line is here: https://github.com/photonstorm/phaser/blob/master/src/tilemap/TilemapLayer.js#L677 In method: Phaser.TilemapLayer.prototype.shiftCanvascontext.globalCompositeOperation = 'copy';Example: http://jsfiddle.net/zq8hn23g/6/ This works fine in all browsers except Safari. If you run the example, then click and drag on the canvas, you'll see the tilemap flicker in and out of visibility. Please let me know if you need any more info. Link to comment Share on other sites More sharing options...
lastnightsparty Posted December 11, 2014 Share Posted December 11, 2014 Same issue here! http://www.html5gamedevs.com/topic/11000-safari-issues-with-phaser-221/?p=64146 Link to comment Share on other sites More sharing options...
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