WishMasterTS Posted December 15, 2014 Share Posted December 15, 2014 I have card game, where cards extends Phaser.Sprite and placed inside piles that exdentds Phaser.Group. Piles placed inside the Supply that extends Phaser.Group and supply added to the root.I have event added to the card spritethis.inputEnabled = true;this.events.onInputDown.add(this.onMouseDownEventHandler, this);But it not working. Any ideas about what it would be or how to better debug this. PS Card sprite has own child sprites when I add onInputDown event listener to that sprites, event triggers correctly, but it not working for card sprite Thank you for any help Link to comment Share on other sites More sharing options...
tomdanvers Posted January 13, 2015 Share Posted January 13, 2015 *BUMP* I'm also having a similar problem. Anyone have any ideas? Link to comment Share on other sites More sharing options...
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