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onInputDown not triggers on sprite in group inside the group


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I have card game, where cards extends Phaser.Sprite and placed inside piles that exdentds Phaser.Group. Piles placed inside the Supply that extends Phaser.Group and supply added to the root.

I have event added to the card sprite

this.inputEnabled = true;
this.events.onInputDown.add(this.onMouseDownEventHandler, this);

But it not working.


Any ideas about what it would be or how to better debug this.


PS Card sprite has own child sprites when I add onInputDown event listener to that sprites, event triggers correctly, but it not working for card sprite


Thank you for any help

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