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Custom Shader - Access properties of mesh it's been applied too?


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I'm having a lot of fun working with the shaders, the tutorials around here are great! I'm stuck what I'm hoping is a simple problem


• I have a X number of meshes (all the same), but each also contains a variable (say an integer from 1-100)

• Currently i can create X versions of the material (passing the variable in the material constructor) - which then displays the texture differently on each object



• I'm trying to create a single material which can take a property of the mesh it's applied to (and therefore only ever need to create one version of the material instead of X)


I imagine this must be possible as the shader is already getting the position etc... of the mesh it is applied to, I just want to access another single variable, but have no idea how!



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