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Whenever I move the camera, the positioning for placing elements is thrown off


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Just like the title says... 


Camera: 800 x 400

Bounds 3000 x 3000

view: 800 x 400


No idea what the difference between view and camera is but that's beside the point. 


If I place a sprite using the x and y coordinates of the active pointer when pressed down, like so:


 x = game.add.sprite(clickedPosition.x, clickedPosition.y, 'x');


It works fine, until I move the camera. Then the sprite will be placed somewhere in the original window the browser loaded the page in (the window before the camera moved), but not where my pointer is.



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