horkoda Posted December 22, 2014 Share Posted December 22, 2014 Test case: http://codepen.io/anon/pen/EagxjXUsing latest Chrome (39.0.2171.95 m) When game.time.events.add(seconds, fn) is called and the user minimizes the browser window, Phaser's core seemingly pauses. Even though I have set game.stage.disableVisibilityChange = true;When user maximizes the window again the fn will be called, but way, way too late. Is this normal behaviour? If so, how can I make it work even when user minimizes the window?I will probably move to setTimeout(). I know it's not accurate, but I need my app to be running when in background. Link to comment Share on other sites More sharing options...
horkoda Posted January 4, 2015 Author Share Posted January 4, 2015 Should I report this issue on Github? Link to comment Share on other sites More sharing options...
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