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game.time.events.add() is taking longer when minimized


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Test case: http://codepen.io/anon/pen/EagxjX

Using latest Chrome (39.0.2171.95 m)


When game.time.events.add(seconds, fn) is called and the user minimizes the browser window, Phaser's core seemingly pauses. Even though I have set game.stage.disableVisibilityChange = true;

When user maximizes the window again the fn will be called, but way, way too late.


Is this normal behaviour? If so, how can I make it work even when user minimizes the window?

I will probably move to setTimeout(). I know it's not accurate, but I need my app to be running when in background.

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