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Batch RenderTexture.render()?


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Asked this in Pixi forum but I really meant it for Phaser...


is there a way to batch together a bunch of renderTexture.render() calls so they all upload to the gpu at once?


Right now I am trying to blit a sprite to a bunch of points along a line and calling render() for each point via a for-loop seems inefficient... would be nice if I could somehow tell it to store all these render calls temporarily and then actually do it at once when I call "flush()" or something like that...

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