omnivibe Posted December 30, 2014 Share Posted December 30, 2014 Asked this in Pixi forum but I really meant it for Phaser... is there a way to batch together a bunch of renderTexture.render() calls so they all upload to the gpu at once? Right now I am trying to blit a sprite to a bunch of points along a line and calling render() for each point via a for-loop seems inefficient... would be nice if I could somehow tell it to store all these render calls temporarily and then actually do it at once when I call "flush()" or something like that... Link to comment Share on other sites More sharing options...
Recommended Posts