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Strange colison detection


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i tryed to modify starstruck example. I only add own character and custom map made with tiled. Here you can try my code http://netnode.eu/phaser-platformer/ , you can try it live.

I have problem with colision detection. If i turn on layer.debug = true; then everything is corectly outlined. But my character move in some walls then can't move from wall and is stuck. Some platforms colide corectly but some not even though they are from same tile.


Can you please give me advice what i'm doing wrong.

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